\\ EXPERIMENTS
DEC '25
A simple note taker
I tested two platforms — Cursor and Antigravity. Cursor hit me with rate limits unless I upgraded, so I switched to Antigravity and kept going. I started with a basic prompt. The core app was up and running in a day. Over the next few days, I focused on polishing the UI and refining the interactions until it actually felt good to use.
The result was a fully functional app that’s ready to ship to the App Store.
The whole point was simple: how fast could I go from zero Swift knowledge to a deployable app I’m genuinely happy with?Aim was to see how fast I can reach to deploying an app I am satisfied with to app store without knowing a line of swift code.
NOV '25
Unity + AI
A simple orb-bounce game with a storyline. I wanted to see how quickly I could build a proper game from scratch compared to back when I was doing my master’s. Turns out it’s a two-day job now. Most of the time went into polishing the assets and refining the overall look and feel. The actual coding and game logic only took a few hours.