\\ EXPERIMENTS

APR '26
Breathing break visualiser

Wanted to try a quick hotkey based mac OS application. One of the beautiful application of this seemed to be a quick breathing visualiser which let's you take a break. You can pick whichever visual calms you down.
Workflow: Figma > OpenAI Codex > Xcode

MAR '26
Japan itinerary/photo diary on a topography map

Started by building a topography map of Japan for my trip. I wanted connectors as visualisation for the locations. I am now converting this into a location based photo-dump after coming back from my trip. Would attempt a custom build-your-own photo map next.
This is entirely 3js, built with open ai codex.

DEC '25
A simple note taker

I tested two platforms—Cursor and Antigravity. Cursor quickly ran into rate limits unless I upgraded, so I switched to Antigravity and continued without interruption.

I began with a simple prompt, and within a day, I had the core app up and running. Over the following days, I focused on refining the user interface and improving interactions until the experience felt genuinely smooth and intuitive.

The result is a fully functional app that’s ready for App Store deployment.

The goal of this experiment was straightforward: to see how quickly I could go from having zero knowledge of Swift to building and deploying an app I’m genuinely satisfied with

NOV '25
Unity + AI

I built a simple orb-bounce game with a narrative element. The goal was to compare how quickly I could create a complete game from scratch now versus when I was working on my master’s.

It turns out what once took significantly longer can now be done in about two days. Most of that time was spent polishing the visual assets and refining the overall look and feel. The actual coding and core game logic only required a few hours.

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