OCT '26
Space simulator
Honestly felt like a childhood science project come to life. I was reading The Dark Forest (book two of The Three-Body Problem) and fell down a massive rabbit hole about crazy space phenomena. Built the whole thing with Claude and Three.js.
Check latest here: https://rujuls.github.io/lightspeed/
SEP '26
Stitch your habits
I wanted to mess around with playful UI and make it feel super tactile, so I took something basic like habit tracking and gave it an embroidery vibe. Every time you log a day, you stitch a pattern. Instead of staring at some boring year-in-pixels grid, you’re lowkey stitching a whole tapestry as you go.
Workflow: Claude > Xcode
APR '26
Breathing break visualiser
Wanted to try a quick hotkey based mac OS application. One of the beautiful application of this seemed to be a quick breathing visualiser which let's you take a break. You can pick whichever visual calms you down.
Workflow: Figma > OpenAI Codex > Xcode
MAR '26
Japan itinerary/photo diary on a topography map
Started by building a topography map of Japan for my trip. I wanted connectors as visualisation for the locations. I am now converting this into a location based photo-dump after coming back from my trip. Would attempt a custom build-your-own photo map next.
This is entirely 3js, built with open ai codex.
DEC '25
A simple note taker
My very first dive into Swift after mostly working in native Android and React. Wanted to see how smoothly Claude could vibe with Xcode to build a functional app. Started as a basic note-taker, then pivoted to a visual moodboard for quick motivation. Glance at it, get hyped on whatever task you're tackling, and go at it with better energy
Workflow: Claude > XCode
NOV '25
Unity + AI
The goal was to compare how quickly I could create a complete game from scratch now versus when I was working on my master’s. A hyper-casual game with a core Indian story of providing light to villages.
Workflow: Claude > Unity